Tiberian Coalition Structures
No Prerequisites:
Construction
Yard (TS Version): Builds MCV and deploys General's Powers. Cost 2000
Power
Plant (TD Version): Provides 4 power units. Cost 1000
Hand
of Nod (TD Version): Trains and heals Infantry. Cost 500
Requires Power Plant:
Tiberium
Refinery (TS Version): Works with Harvesters to collect and store resources.
Cost 2000. Comes with a free Harvester
Comm
Center: The Comm Center provides radar and can be upgraded to link
with the Ion Cannon Satellite. Cost 750
Component
Tower: Modular platform for basic base defenses. While useless by itself,
the Component Tower can upgrade to hold a selection of turrets to help defend a
location from various threats. Cost 200
Requires Tiberium Refinery:
Airstrip:
Flies in vehicles. Cost 2000
Requires Comm Center:
Helipad
(TD Version): Builds aircraft. Cost 400
Requires Airstrip:
Repair
Bay: Repairs vehicles. Cost 1000
Tech
Center (GDI Version): Equivalent of a Propaganda Center. Used for upgrades.
Cost 2000
Requires Tech Center:
Obelisk
(TD Version): Possibly the Best CnC defense ever. Kills infantry in
1 shot (except for heroes). Cost 1500
Weed
Refinery: Provides money like black market ($25 every 2.5 seconds).
Cost 2500