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Tiberian Coalition Structures
No Prerequisites: Construction
Yard (TS Version): Builds MCV and deploys General's Powers. Cost 2000 Power
Plant (TD Version): Provides 4 power units. Cost 1000 Hand
of Nod (TD Version): Trains and heals Infantry. Cost 500Requires Power Plant: Tiberium
Refinery (TS Version): Works with Harvesters to collect and store resources.
Cost 2000. Comes with a free Harvester Comm
Center: The Comm Center provides radar and can be upgraded to link
with the Ion Cannon Satellite. Cost 750 Component
Tower: Modular platform for basic base defenses. While useless by itself,
the Component Tower can upgrade to hold a selection of turrets to help defend a
location from various threats. Cost 200Requires Tiberium Refinery: Airstrip:
Flies in vehicles. Cost 2000Requires Comm Center: Helipad
(TD Version): Builds aircraft. Cost 400Requires Airstrip: Repair
Bay: Repairs vehicles. Cost 1000 Tech
Center (GDI Version): Equivalent of a Propaganda Center. Used for upgrades.
Cost 2000Requires Tech Center: Obelisk
(TD Version): Possibly the Best CnC defense ever. Kills infantry in
1 shot (except for heroes). Cost 1500 Weed
Refinery: Provides money like black market ($25 every 2.5 seconds).
Cost 2500 |